Stonehearth

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Chaosza
Posts: 78
Joined: Wed Sep 19, 2012 2:28 pm

Stonehearth

Postby Chaosza » Sat Jul 11, 2015 1:22 pm

Hey all just wanted to show off a little game I backed in their kickstarter... its finally just forming into a decently playable game.
They're releasing a decent few new features in their upcoming alpha 11 along with some major performance improvements.
Unfortunately multiplayer is not going to be worked on for a while.
Still, you'll find the game stealing hours of your time :)

This took me about a week....
and only a little help for AI.
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bare in mind this game is hella buggy and still has a long way to go but its still fun!

I'll just leave this here:
http://stonehearth.net/

and this:
http://stonehearth.net/roadmap/

check it out if ur interested!
Would you like to feel how hard a lawn mower rotor can hit?
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Baltimora
Posts: 503
Joined: Sun Jun 01, 2014 3:49 pm
Location: Polokwane

Re: Stonehearth

Postby Baltimora » Sat Jul 11, 2015 2:07 pm

I followed this game for quite some time, even played a few 100 hours.
Got to the design your own building part, no real help what part fits where, stuff was undeletable if you placed them wrong.
waiting for a better version and will give it another shot.

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Chaosza
Posts: 78
Joined: Wed Sep 19, 2012 2:28 pm

Re: Stonehearth

Postby Chaosza » Sat Jul 11, 2015 2:17 pm

I know exactly what u mean!
as you can see they've gotten quite a bit further
and for those things that do on the odd occassion break and get stuck, they added the "Destroy" command in console just for those of us who dont like broken things in the world... aside from that, there are very few things that will render the game "unplayable"
But you're right, for those who cant stand battling with a game's AI and bugs, shouldnt go to this one expecting it to work 100%
there are a few bugs that you have to "figure out" and work around but other than that this game is frieken awesome!
Would you like to feel how hard a lawn mower rotor can hit?
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