Mage- His spell is a very powerful fire spell, really being represented by OSRS Gold a wave of passion. The more individuals in the room, the less strong the tide will be. He'll attack you quite slowly. His spells can be countered with a water spell (not 100%), and hits through protect from magic.
Ranging- He'll literally throw rocks with material similar to runite inside them. The stones can hit you (the inital atack: usually the hardest) and then bounce off the surfaces of the cave, hitting on you several occasions. Just the inital attack is shielded by keep from range.
Father Signore will drop anything which can be dropped by his children, together with Signore's 2H sword, along with his runite rocks. Rewards. Villupo: Villupo will drop his melee armor (that I have no clue what stats are. Somewhere slightly over the range of barrows armor). Villupo's weapon is an mace. It is much quicker than some of the maces from the sport, also has the capability to occasonally behave like Veracs (even far less common). It'll hit throughout armor, and prayer together with draining prayer also.
Flech: Flech drops include her unique resistent dragonhide. This set will have the highest magic defense in the game, period. The catch: If you aren't wearing a ranging weapon, then it is going to act as black dragonhide.
At this point you find a cutscene happening on the maximum tower of this Prifddinas citadel. Iorworth and Cheap RS Gold Ariannwyn exchange insults and lunge at each other...
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